domingo, 30 de agosto de 2015

#TOP #SEGA #MASTER #SYSTEM | WONDER BOY (SEGA, ESCAPE, 1987)



Wonder Boy (ワンダーボーイ Wandā Bōi), conocido como Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) en su versión para Sega Mark III en Japón y como Revenge of Drancon en su lanzamiento para Game Gear en Norteamérica, es un videojuego de tipo scroll horizontal publicado por Sega en 1986 y desarrollado por Escape, siendo el primero de una serie de videojuegos que consta de cinco secuelas: Wonder Boy in Monster Land (Wonder Boy en Monstruolandia), Wonder Boy III: Monster Lair (Wonder Boy III: La guarida de los monstruos), Wonder Boy III: The Dragon's Trap (Wonder Boy III: La trampa del dragón), Wonder Boy in Monster World (Wonder Boy en el mundo de los monstruos) y Monster World IV.

Fue desarrollado originalmente para máquinas recreativas, y posteriormente portado a la Sega SG-1000, Sega Master System y la portátil Sega Game Gear, y por otra parte, de manos de la compañía Activision a los ordenadores ZX Spectrum, Commodore 64 y Amstrad CPC.

Wonder Boy (ワンダーボーイ Wandā Bōi?) is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).

Originally designed for arcades, it was later ported to the SG-1000, Sega Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America.

It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.

The version of Wonder Boy for the Master System and Game Gear was a direct port of the arcade title, with some minor reductions to accommodate the more limited hardware. In Japan, the Sega Mark III version was entitled Super Wonder Boy to differentiate it from the previous port, although the overseas releases dropped the word "Super" from the title. The Game Gear port in the United States was entitled Revenge of Drancon.

The graphics were lifted straight from the arcade version, but the HUD was restricted to a simple vitality bar – the score and number of lives were displayed prior to starting the level. The sound was modified slightly to adapt it to the more limited audio hardware. The graphics were brighter. The controls were modified slightly to make it possible to only perform a high jump when the run button was pressed, whereas it was possible in the arcade version to perform one simply by being in motion when jump was pressed.

However, the most important aspect that differentiated it from its arcade counterpart was the addition of "areas". Wonder Boy for the Master System and Game Gear had nine areas; this included all seven areas from the arcade original + two new areas created specifically for this version. The new areas featured unique level design different than the rest of the game. These two areas were dubbed as the fourth area and eighth area in the game. This resulted in a modification on the numbering for the areas lifted from the arcade original (for example, what was the fourth area on the arcade version became the fifth area on the SMS/GG version).

As with the arcade version, collecting all dolls in the game would reveal an extra "area" which, in this case, would be the tenth area.



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