SEGA MASTER SYSTEM

Bienvenid@ al punto de venta online de SEGA Master System.
En esta sección podrás ver y comprar consolas, accesorios y videojuegos de MS.




CONSOLAS
CONSOLA SEGA MASTER SYSTEM II + PAD + JUEGO EN MEMORIA. 22,08€
SEGA MASTER SYSTEM II ACEMARK EDITION. RESERVADA!

















ACCESORIOS
Accesorios, ordenados alfabéticamente.



PISTOLA SEGA LIGHT PHASER.


VIDEOJUEGOS
Videojuegos disponibles a la venta, ordenados alfabéticamente.

#A

ACE OF ACES
ACTION FIGHTER
ADVANCED DUNGEONS & DRAGONS HEROES OF THE LANCE


AFTER BURNER (PAL)
AFTER BURNER (USA-NTSC)
AIR RESCUE
ALADDIN (SIMS, DISNEY, 1994)


ALEX KIDD HIGH-TECH WORLD
ALEX KIDD IN MIRACCLE WORLD

ALIEN 3 (ARENA, PROBE SOFTWARE, ACCLAIM ENTERTAINMENT, CENTURY FOX, 1992)
ALIEN SYNDROME (1988)




ASTÉRIX AND THE GREAT RESCUE (CORE DESIGN, 1994)

#B


BAKU BAKU ANIMALS (TEC TOY, 1998)


#C

CALIFORNIA GAMES (EPYX, 1989)

CALIFORNIA GAMES. PAL. COMPLETO.
CALIFORNIA GAMES II

CHOPLIFTER (1986)


Cloud Master is a Horizontal Scrolling Shooter released for the arcade by Hot-B and Taito in 1988 titled Chuuka Taisen (中華大仙 / Great Wizard of the Middle Kingdom?) in Japan. The PC Engine version of the game was titled Gokuraku! Chuuka Taisen (極楽!中華大仙)  The player controls Mike Chen floating on a cloud, maneuvering around the screen and shooting balls of energy at flying enemies. Powerups can be collected for stronger and faster firepower. Some parts of the game stage have doors that give the player the opportunity to buy special bomb types with collectible credits. Each stage has its own mini-boss and big boss. Throughout the stages, the player restarts at certain checkpoints after losing a life.
CLOUD MASTER (TAITO, 1988)

CLOUD MASTER (TAITO, 1988) JAP-NTSC


#D


DANAN THE JUNGLE FIGHTER (1990)

#E

#F

#G


GAUNLET (TENGEN, U.S. GOLD, 1990)


#H

#I

#J

#K
KRUSTY´S FUN HOUSE (FOX WILLIAMS, AUDIOGENIC, ACCLAIM, 1992)


KLAX (ATARI GAMES, TENGEN, 1991)



#M

#N

#L

#O

Out Run (アウトラン Auto Ran) es un videojuego de carreras programado en 1986 por Yu Suzuki y Sega-AM2 inicialmente para máquinas recreativas.  OutRun fue el primer video juego arcade que permite al usuario elegir la música de fondo. Una banda sonora de música de playa relajado (PASSING BREEZE), muy similar en estilo y tono a los populares grupos de los 70 / 80 japoneses de jazz fusión, y algunos ritmos latino-caribeños tipo Miami Sound Machine (MAGICAL SOUND SHOWER y SPLASH WAVE). Tres pistas seleccionables se presentaron en total y fueron difundidos a través de una imaginaria estación de FM Radio recibida por el receptor del radio en el Testarossa.  La música fue compuesta por Hiroshi Kawaguchi, que había compuesto las bandas sonoras de otros juegos de Sega y fue parte de la banda oficial de Sega en el momento: la S.S.T. Band. Ha grabado bandas sonoras sobre la base de muchos de los juegos más populares de Sega, incluyendo OutRun".  Su principal innovación fue la introducción de la tecnología "bi-linear paralax scrolling", produciendo un salto cuantitativo de calidad con respecto a otros juegos del mismo género de su época.  Out Run (アウト ラン Auto Ran) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time,winning the Golden Joystick Award for Game of the Year, and being listed among the best games of all time. It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, innovative features such as offering the player choices in both soundtrack and nonlinear routes, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.  The game's accompanying music was written by Hiroshi Kawaguchi, who had previously composed soundtracks for other games designed by Yu Suzuki, and was part of Sega's official band at the time, the S.S.T. Band. Out Run was the first video arcade game that allowed the user to choose the background music, a soundtrack of both laid-back beach music (very similar in style and tone to the popular '70s/'80s Japanese jazz fusion band Casiopea), and some Miami Sound Machine-styled Latin/Caribbean beats. Three selectable tracks were featured in all and were broadcast through imaginary FM Radio stations received by the radio receiver in the Testarossa. The three tracks were titled Passing Breeze, Splash Wave and Magical Sound Shower. An additional track, Last Wave, played after completion of the game when a player could insert their initials next to their score.  The Sega Master System's Out Run 3D contains the additional tracks Color Ocean, Shining Wind and Midnight Highway, written by Chikako Kamatani, while the 1991 Mega Drive/Sega Genesis port features an extra track entitled Step On Beat, written by Masayoshi Ishi. Meanwhile, the Nintendo 3DS version features two additional tracks known as Cruising Line and Camino a Mi Amor, composed by Manabu Namiki and Jane-Evelyn Nisperos (also known as Chibi-Tech), respectively.
OUT RUN (AM2, 1987)

#P

Pac-Mania (パックマニア) es un videojuego arcade producido por Namco, y el último de la saga de Pac-Man en arcades. Fue una secuela autorizada del Pac-Man original. Lanzado originalmente en Europa, y luego relanzado en Norteamérica, es considerado uno de los primeros videojuegos en utilizar gráficos de tipo tridimensional.  Aporta las mismas emociones del Pac-man original con el anexo de que tu personaje tiene la capacidad de saltar en un mundo tridimensional.  En esta versión de Sega Master System hay un nivel secreto llamado Coin World, para acceder a el hay que comer todos los pac-dots del nivel 1 pero no las Power Pellets y al hacerlo, aparecerá una moneda debajo de la casa de los fantasmas y al comerla seras enviado a Coin World  Pac-Mania (パックマニア Pakku-Mania) is an arcade video game in the Pac-Man series, released by Namco in 1987 (and distributed by Atari Games in the United States and Europe). It runs on Namco System 1 hardware and was the last arcade title in the Pac-Man series until 1996. It is a pseudo-3D interpretation of the classic maze game genre using an isometric view and features many of the elements from the original 1980 Pac-Man arcade game, as well as several new features.  Pac-Mania was ported to the Nintendo Entertainment System in 1990, and the Sega Genesis/Mega Drive in 1991 by Tengen, with the NES version being unlicensed. Neither port was released in Japan. The arcade version of Pac-Mania appeared in Namco Museum Volume 5, the 2001 Namco Museum release, Namco Museum 50th Anniversary and Namco Museum Virtual Arcade. In 2001, it was one of the games included in Pac-Man Collection for the Game Boy Advance. Later, in 2002, the arcade version was re-released and included as an unlockable in Pac-Man World 2. In 2007, Pac-Mania was also released in Namco Museum Remix with Pac & Pal, Pac 'n Roll, Super Pac-Man and other non-Pac-Man games and was re-released in 2010 as part of the follow-up compilation Namco Museum Megamix, along with 17 other Namco arcade games and six remix games, five of which appeared in Namco Museum Remix. In 2010, the design of Pac-Man and the ghosts from Pac-Mania appear in Pac-Man Championship Edition DX and the game itself is released as an app in the App Store for iOS devices. Pac-Mania was also re-released as part of the Pac-Man's Arcade Party arcade machine in 2010 for Pac-Man's 30th anniversary. In February 2014 it was included in the Pac-Man Museum on the PlayStation 3, Xbox 360 and Windows PC Via Steam.
PAC-MANIA (TECMAGIK, NAMCO, 1987)
#Q

#R



RAMPAGE

#S


SECRET COMMAND (1986) (PAL)



SENSIBLE SOCCER (SENSIBLE SOFTWARE, 1992)



SONIC THE HEDGEHOG (1991) / SONIC CHAOS



SPEEDBALL (1990)

SPELLCASTER (1989)

#T
TENNIS ACE

TENNIS ACE. PAL. COMPLETO. 10€



Taz Mania is a 2D side-scrolling platform/adventure video game developed by Recreational Brainware and published by Sega on the Sega Mega Drive/Genesis in 1992. The game is based loosely on the Taz-Mania cartoon series. Similar but alternative versions of the game were also developed by NuFX and released on the Sega Game Gear and by Sega itself on the Sega Master System. Other different Taz-Mania games were also developed by Sunsoft and released on the SNES and 2 games on the Game Boy were made too. One from David A. Palmer Productions and published by Sunsoft and another from Beam Software and published by THQ.  The plot of the game was actually a twist on the usual "Save the World" story setting for many platform/adventure games. One evening, Hugh Tazmanian Devil was telling his three children (Taz, his sister Molly and his brother Jake) an intriguing tale: Once there were huge giant seabirds that laid giant eggs which could feed a family of Tazmanian devils for over a year. There are also legends that somewhere along the island of Tasmania, there is a Lost Valley, where the giant seabirds still nest. Taz becomes fascinated by the prospect of the potentially large omelet and leaves in search for one of those giant eggs. Thus, the player must direct Taz across various stages in search for the Lost Valley and its Giant Bird.  Players control Taz as he searches for the giant egg. Taz is able to jump, spin into a tornado and eat various objects. Spinning into a tornado allows Taz to defeat most enemies, as well as gain extra jump distance, knock away items and get past certain obstacles unharmed. Taz has the ability to eat most, if not all items throughout the level, such as health recovering food items, extra lives and continues. Eating some chilli peppers allows Taz to breathe fire in order to defeat stronger enemies, while eating a star grants Taz temporary invincibility. Other items, such as bombs and weed killer can be thrown at enemies, but will damage Taz if he eats them.
TAZ-MANIA (WARNER BROS INC., 1992)



THE FLASH (PROBE ENTERTAINMENT, 1993)

El Rey León, conocido internacionalmente como The Lion King o Disney's The Lion King, es un videojuego de plataformas con vista lateral lanzado en 1994 para Sega Genesis y Super Nintendo, con posteriores conversiones a numerosos sistemas incluyendo a Windows, Amiga, Game Boy y Master System. El juego es la adaptación oficial de la película homónima de Disney, estrenada con gran éxito en ese mismo año y es por tanto el sucesor espiritual del juego Disney's Aladdin. El juego permite controlar al pequeño león Simba, quien a cabo de varios escenarios se convierte en un poderoso león adulto.  The Lion King is a platformer video game based on Disney's popular animated film of the same name. The title was developed by Westwood Studios and published by Virgin Interactive for the Super Nintendo Entertainment System and Sega Genesis/Mega Drive in 1994, and was also ported to the Nintendo Entertainment System, Game Boy, PC, Amiga, Master System, and Game Gear. The NES and Master System and Amiga versions of the game were never released in North America. The Lion King was the final game released for the NES in Europe. The game follows Simba's journey from a young carefree cub to the battle with his evil uncle Scar as an adult.
THE LION KING (DISNEY, VIRGIN INTERACTIVE, 1994)

#U

#V

#W

Wonder Boy (ワンダーボーイ Wandā Bōi?), conocido como Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) en su versión para Sega Mark III en Japón y como Revenge of Drancon en su lanzamiento para Game Gear en Norteamérica, es un videojuego de tipo scroll horizontal publicado por Sega en 1986 y desarrollado por Escape, siendo el primero de una serie de videojuegos que consta de cinco secuelas: Wonder Boy in Monster Land (Wonder Boy en Monstruolandia), Wonder Boy III: Monster Lair (Wonder Boy III: La guarida de los monstruos), Wonder Boy III: The Dragon's Trap (Wonder Boy III: La trampa del dragón), Wonder Boy in Monster World (Wonder Boy en el mundo de los monstruos) y Monster World IV.  Fue desarrollado originalmente para máquinas recreativas, y posteriormente portado a la Sega SG-1000, Sega Master System y la portátil Sega Game Gear, y por otra parte, de manos de la compañía Activision a los ordenadores ZX Spectrum, Commodore 64 y Amstrad CPC.  Wonder Boy (ワンダーボーイ Wandā Bōi?) is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).  Originally designed for arcades, it was later ported to the SG-1000, Sega Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America.  It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.  The version of Wonder Boy for the Master System and Game Gear was a direct port of the arcade title, with some minor reductions to accommodate the more limited hardware. In Japan, the Sega Mark III version was entitled Super Wonder Boy to differentiate it from the previous port, although the overseas releases dropped the word "Super" from the title. The Game Gear port in the United States was entitled Revenge of Drancon.  The graphics were lifted straight from the arcade version, but the HUD was restricted to a simple vitality bar – the score and number of lives were displayed prior to starting the level. The sound was modified slightly to adapt it to the more limited audio hardware. The graphics were brighter. The controls were modified slightly to make it possible to only perform a high jump when the run button was pressed, whereas it was possible in the arcade version to perform one simply by being in motion when jump was pressed.  However, the most important aspect that differentiated it from its arcade counterpart was the addition of "areas". Wonder Boy for the Master System and Game Gear had nine areas; this included all seven areas from the arcade original + two new areas created specifically for this version. The new areas featured unique level design different than the rest of the game. These two areas were dubbed as the fourth area and eighth area in the game. This resulted in a modification on the numbering for the areas lifted from the arcade original (for example, what was the fourth area on the arcade version became the fifth area on the SMS/GG version).  As with the arcade version, collecting all dolls in the game would reveal an extra "area" which, in this case, would be the tenth area.
WONDER BOY

WORLD CLASS LEADERBOARD (U.S. GOLD, 1991)


#X

#Y

#Z





REPRODUCCIONES / CLÓNICOS

#A

#B

#C

#D

#E

#F

#G

#H

#I

#J

#K

#M

#N

#L

#O

#P

#Q

#R

#S

#T

#U

#V

#W

#X

#Y

#Z

#

No hay comentarios:

Publicar un comentario