Mostrando entradas con la etiqueta 1992). Mostrar todas las entradas
Mostrando entradas con la etiqueta 1992). Mostrar todas las entradas

viernes, 13 de mayo de 2016

TOP 69 SNES / SFC | DRAGON BALL Z CHOU SAIYA DENSETSU (BANDAI, 1992)




Dragon Ball Z: Super Saiya Densetsu (ドラゴンボールZ 超サイヤ伝説, Doragon Bōru Zetto Chō Saiya Densetsu) es un videojuego de la franquicia de la Saga de Freezer el videojuego salio para la super nintendo (SNES). Fue lanzado en Japón el 25 de Enero 1992.

Super Saiya densetsu es un remake anteriormente combinando dos juegos de la serie Gokuden: Dragon Ball Z: Kyōshū! Saiyan y Dragon Ball Z II: Gekishin Freeza, pero sin la película anime llenadora personajes y elementos que aparecieron en los dos Videojuegos.

El juego sigue la historia de los Saiyayin, Namek y Freezer (sagas con diversos complementos) y las ediciones en hacer que la historia encaja dentro de las directrices de RPG, tales como la inclusión de múltiples colores Saibamen y re-colores de Freezer y los miembros de las Fuerzas ginyu como enemigos comunes.

Algunos personajes son (en este orden): Goku, Gohan, Piccolo, Krillin, Yamcha, Ten Shin Han, Chaoz, dos Namek Guerreros (Maima y Tsumuri), Saiyayins, y el Capitán ginyu (a través del cuerpo intercambio). Utilizando el Capitán ginyu, puede administrar a llevarse el cuerpo de cualquier carácter, aunque esto vuelve a la normalidad al final de una lucha.
Los jefes en el juego incluyen: Raditz, Saibaman y Nappa, King Kai, Saiyayins, Cui (puede ser combatido antes de Freezer aparece por primera vez), Dodoria y Zarbon en ambas formas. Guldo y Recoome lucha como un par así como Jeice y Burter. Dependiendo de qué tipo sea matar a los otros se va de casa y trae a ginyu. Frieza es librado varias veces, primero como un Saibaman clon. Después de derrotar su segunda forma huye protegidos por las fuerzas ginyu. Frieza al azar se encontraba en su tercera forma, y durante su cuarta forma, el "potencia" a su máximo poder. Si el jugador sacrificios un aliado para hacer Son Goku convertido en Super Saiyan, Son Goku y mantiene viva de la lucha, un Super Saiyan encuentros convertía el grupo por un secreto batalla final después de la clausura del papel de crédito.

Bulma también se une a la tripulación de la mayoría del juego, proporcionando un lugar para descansar mientras estuvo en la Tierra y Namek. Maestro roshi sólo aparece una vez para apoyar a los jugadores contra Raditz. Hay pocos sobreviven Namekians que hablará con usted y darle la información. También hay dos duendes en Namek que le permiten recoger una esfera de Dragón y pasar al dominio del Guru.


PERSONAJES:
Jugables:
Goku
Gohan
Piccolo
Krillin
Yamcha
Ten Shin Han
Chaoz
Vegeta
Nail
Dende

Jefes:
Raditz
Piccolo
Nappa
Vegeta
Cui
Dodoria
Clones de Nail
Zarbon
Raditz y Nappa
Guldo & Recoome
Jeice & Burter
Captain Ginyu
Frieza
Super Saiyan Vegeta

No jugables:
Maestro Roshi
Bulma
Uranai baba
Puar
Oolong
Yajirobe
Namekians

viernes, 1 de abril de 2016

TOP 47 MEGADRIVE / GENESIS | GLEY LANCER (MASAYA, SEGA, 1992)


Gley Lancer (グレイランサー), also known as Advanced Busterhawk Gley Lancer, is a 1992 scrolling shooter video game developed and published by Masaya for the Sega Mega Drive. The game was released exclusively in Japan on July 16, 1992, and was re-released on the Wii Virtual Console in Japan on February 26, 2008, in Europe on May 16, 2008 and in North America on July 21, 2008.

The gameplay in Gley Lancer is similar to most shoot 'em up games on the Mega Drive.

During the game, the Gley Lancer can toggle through four different speeds. This is always done in a 1-2-3-4-3-2-repeat order, although the starting point can be chosen in the game options. By shooting silver and blue pods, the player can pick up various weapons which take the form of Gunners:

Twin Shot: Fires a rapid stream of double blue energy pulses. Basic weapon.
Laser: Fires thin white lasers. Not quite as powerful as Twin Shot, but pierces enemies and inflicts multiple strikes on large enemies.
5-Way: Shoots an arc of five purple energy pulses. Although the range is excellent, it suffers from a low fire rate—only one salvo from each Gunner can be on-screen at once.
Burner: Shoots moderate-range fireballs that can track along any solid surfaces they strike.
Spread Bomb: Shoots flickering blue bombs. The bombs have low speed and fire rate, but create secondary explosions upon striking an enemy or solid surface.
Saber: Generates a continuous, short/mid-range beam of purple energy.
Bound Shot: Fires a stream of rapid green energy pulses that reflect off of solid surfaces.
The player can have up to two Gunners. Both Gunners will always have the same weapon, with subsequent power-ups overwriting them both.

In addition, at the beginning of the game, the player chooses one of seven formations to use for the Movers that the Gunners are mounted on.

Normal: The Gunners will face in the same direction the ship is moving. While C is held down, the facing of the Gunners is locked, regardless of how the ship moves.
Reverse: Like Normal, except that the Gunners will face the opposite direction of the ship's movement.
Search: The Gunners will automatically aim at the nearest enemy. Tapping C will toggle between the Gunners aiming at same or different targets.
Multi: Each Gunner is restricted to either the top or bottom 180 degree arc of the ship. Horizontal motion will cause the Gunners to swivel in that direction. Although this prevents concentrated fire in any direction except the horizontals, it permits three-way firing. Holding down C, or only moving vertically, will keep the Gunners aiming in the same directions.
Multi-R: Like Multi, except the Gunners will swivel in the direction opposite the ship's horizontal motion.
Shadow: The Gunners imitate every motion of the ship, following a short distance behind. However, they can only fire forward. Holding down C fixes their positions relative to the ship.
Roll: The Gunners constantly spin around the ship at 180 degrees from each other. Normally, they shoot away from each other, resulting in a kind of spiral fire pattern. Tapping C toggles between this and the Gunners both firing forward.


martes, 1 de marzo de 2016

TOP 34 SEGA MD | DUNE II THE BUILDING OF A DYNASTY / BATTLE FOR ARRAKIS (VIRGIN INT., 1992)




Dune II: The Building of a Dynasty (also known as Dune II: Battle for Arrakis in Europe and in the Sega Mega Drive/Genesis port) is a Dune computer game, released in 1992 by Westwood Studios. It is a loose sequel of the computer strategy game Dune (although it shared no storyline or gameplay). Both games were based upon David Lynch's 1984 movie Dune, which was in turn taken from Frank Herbert's science fiction novel of the same name. A new house, House Ordos (not found in the novels or film), appears in this game even though it is mentioned only once in the non-canon Dune Encyclopedia.

While not the first real-time strategy (RTS) game (it was preceded by Herzog Zwei), Dune II established a format that would be followed for years to come, and is the first to use the mouse to move units, giving much fluid interaction [1]. As such, Dune II is the founder of the RTS genre in its modern form. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming Command and Conquer (which was nicknamed "Dune III" by some fans and detractors), the Warcraft series, and many other RTS games.

domingo, 7 de febrero de 2016

TOP 26 SEGA MEGADRIVE / GENESIS | THUNDER FORCE IV (TECHNOSOFT, 1992)



Thunder Force IV es un videojuego de tipo matamarcianos para la videoconsola Mega Drive/Genesis desarrollado por Technosoft y publicado en los diferentes mercados a lo largo de 1992. Es el cuarto capítulo de la saga Thunder Force. En USA, Sega of America, decidió renombrar el juego como Lightening Force: Quest for the Darkstar, pero en Europa se respetó el título original japonés de Thunder Force IV.

Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar, is a 1992 side-scrolling shoot 'em up video game developed and published by Technosoft for the Sega Genesis as the fourth installment of the Thunder Force series. The game was released in Japan on July 24, 1992, in North America in September 1992, and in Europe in December 1992.

Taking place directly after Thunder Force III, the ORN Empire is thought to be defeated by the Galaxy Federation, but still suffers from increasingly frequent attacks from hostile forces. The forces are discovered to be the "Vios", an army made up of allies and residual forces of ORN. The Galaxy Federation discovers the location of their headquarters on the planet Aceria and attacks, but since the power of Vios has grown greater than the previous ORN Empire, the Galaxy Federation forces are initially defeated. Once again, they develop a new small yet powerful fighter spacecraft, the FIRE LEO-04 Rynex to eliminate Vios. The player controls Rynex and travels through ten stages while battling Vios forces.

Thunder Force IV was the very first game with a sophisticated regional lockout program. Unlike previous Mega Drive games, the player could not play the Japanese version on a European Mega Drive or Sega Genesis (and vice versa) with a simple pass through adapter. However, cheat devices such as the Game Genie or Action Replay would enable the player to do so, as did later adapters such as the Mega Key.

Thunder Force IV also has the distinction of being one of the only European Mega Drive games to have been properly adjusted for the screen refresh rate of European PAL televisions. The game ran at the correct speed unlike most games which ran 16.7% slower than their NTSC counterparts due to the lack of any adjustments by Sega of Europe or other European software distributors which would have been required to address the differences between the different TV systems. The game's resolution however was not adjusted to meet the higher resolution of the European TVs, which resulted in black bars on top and bottom of the screen, like with most other Sega Mega Drive games.

The soundtrack of the game includes atmospheric synthesized scores, while hard-rock with backing synths take a role in the boss sections of the game. It is especially notable as being varied and intense, greatly enhancing certain moments of gameplay, such as the spectacular battle with huge mechanical boss above the Strite Sea, or the entrance of the player's nemesis, an enormous and seemingly indestructible robot. Completing the game unlocks ten bonus (omake) tracks in the BGM player in the options.



viernes, 20 de noviembre de 2015

TOP 51 SEGA MASTER SYSTEM | DESERT STRKE (ELECTRONIC ARTS, DOMARK, THE KREMLIM, 1992)



Desert Strike: Return to the Gulf, commonly known as Desert Strike, is a shoot 'em up video game released by Electronic Arts (EA) in February 1992 for the Sega Genesis/Mega Drive. The game was later released on several other formats such as the SNES, including a much upgraded version for the Amiga home computer. The game was inspired by the Gulf War and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls a lone Apache helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.

The lead designer, Mike Posehn, had no video game experience prior to developing Desert Strike. Inspired by Choplifter, he aimed to create a nonlinear game with smoothly animated vehicles. Posehn, a PhD in Mechanical Engineering, developed a camera system with momentum to mimic realistic helicopter movements. Three-dimensional (3D) modeling was used to generate the vehicle sprites, which were later touched up on the pixel level with color.

Desert Strike was a strong commercial success: it was a chart-topping best seller and at the time Electronics Arts' highest ever selling game. The game also received a favourable critical response, with several magazines awarding scores of over 90%. Reviewers praised the game's enjoyability, mix of action and strategy, graphics and sound. There was some controversy regarding the game's subject matter, with commentators criticising it as in poor taste due the proximity of its release to the recently ended Gulf War.